Basic concepts of 3D modeling and animation; fundamentals of computer geometry; knowledge of basic tools of 3D software (Maya); introduction to modeling, animation, texturing, lighting, and rendering; combination of these techniques in a final project.
This course introduces the basic concepts of 3D modeling and animation using Maya, a 3D software. Preliminary sketches, concepts and designs precede every project. Polygon and Nurbs modeling, texture mapping, lighting, and rendering are covered as well as animation. Animations skills are strengthened by the study of motion and traditional animation techniques. Larger projects allows students to experiment and creatively combine the acquired skills.
The Course Objectives are, on the technical side, a clear understanding of the Maya interface, fundamental modeling techniques, understanding differences between various modeling methods and tools, basic lighting and texturing, basic rendering and basic animation skills. In addition, we will use our knowledge as a tool for creative expression.
Prerequisite: Visual and Media Studies 206 or 396 and consent of instructor. One course.