Basic concepts of 3D modeling and animation; fundamentals of computer geometry; knowledge of basic tools of 3D software (Maya); introduction to modeling, animation, texturing, lighting, and rendering; combination of these techniques in a final project. Instructor: Salvatella de Prada
Salvatella De Prada, Raquel
Prerequisite: Visual and Media Studies 206 or 396 and consent of instructor.
Class Room 1:
Social Sciences 229
Class Time 1: