Unity 3D Prog./int. Design

VMS 326S.01

Practical concepts and exercises with the C# programming language. Basic concepts of algorithms and data structures. Discussion of basic computer graphics concepts. Introduction to the Unity3D game engine. Importing various model formats into Unity3D. User interface design in Unity3D. Advanced scripting using C# for Unity3D. Unity3D common pitfalls and tips for optimizations. Usage of the MiddleVR virtual reality library. Weekly homework and final project. No prior coding experience is assumed. Instructor: Zielinski

Class Room 1: 
Smith Wrhs 228
Instructor: 
Zielinski, David
Kopper, Regis
FDS Uid: 
6 324
Semester Year: 
Fall 2016
Course Year: 
2016