Foundations of Game Design

VMS 125L.01L
Miller, Marshall Gregory

Exploration of the theory and practice of game design with a focus on critical play, game decomposition, and iterative design. Students explore a range of non-digital games to discover how design elements combine to form meaningful systems of play. Readings, discussion, and hands-on design exercises prepare students as they design, develop, and document meaningful games in a collaborative environment. Programming experience is not required. Instructor: Miller

Class Room 1: 
Perkins 072
Class Time 1: 
Duke Uid: