David Zielinski

David Zielinski

Analyst, IT

Overview

David J. Zielinski is a virtual and augmented reality software developer at Duke University (2004-present). Currently a technology specialist for the Department of Art, Art History & Visual Studies (2018-present). Previously a member of the DiVE Virtual Reality Lab (2004-2018), under the direction of Regis Kopper (2013-2018) and Rachael Brady (2004-2012). He received his bachelors (2002) and masters (2004) degrees in Computer Science from the University of Illinois at Urbana-Champaign, where he worked on a suite of virtual reality musical instruments under the guidance of Bill Sherman. He is also experienced in the hardware configuration and systems integration issues of setting up and maintaining virtual reality systems. 

Olk, B, Dinu, A, Zielinski, DJ, and Kopper, R. "Measuring visual search and distraction in immersive virtual reality." Royal Society open science 5.5 (May 2, 2018): 172331-. Full Text

Mehta, R, Nankivil, D, Zielinski, DJ, Waterman, G, Keller, B, Limkakeng, AT, Kopper, R, Izatt, JA, and Kuo, AN. "Wireless, Web-Based Interactive Control of Optical Coherence Tomography with Mobile Devices." Translational Vision Science & Technology 6.1 (January 20, 2017): 5-null. Full Text Open Access Copy

Mehta, R, Nankivil, D, Zielinski, DJ, Waterman, G, Keller, B, Adari, P, Kopper, R, Izatt, JA, and Kuo, AN. "Remote, web-based interface control of handheld swept source OCT system for acute care settings." INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE 57.12 (September 1, 2016).

Zielinski, DJ, Sommer, MA, Rao, HM, Appelbaum, LG, Potter, ND, and Kopper, R. "Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments." 2016 Ieee Symposium on 3d User Interfaces, 3dui 2016 Proceedings (April 26, 2016): 133-140. Full Text Open Access Copy

Åhs, F, Kragel, PA, Zielinski, DJ, Brady, R, and LaBar, KS. "Medial prefrontal pathways for the contextual regulation of extinguished fear in humans." Neuroimage 122 (November 2015): 262-271. Full Text

Åhs, F, Dunsmoor, JE, Zielinski, D, and LaBar, KS. "Spatial proximity amplifies valence in emotional memory and defensive approach-avoidance." Neuropsychologia 70 (April 2015): 476-485. Full Text

Zielinski, DJ, Rao, HM, Sommer, MA, and Kopper, R. "Exploring the Effects of Image Persistence in Low Frame Rate Virtual Environments." Proceedings of the Ieee Virtual Reality Conference (2015). Open Access Copy

Dunsmoor, JE, Ahs, F, Zielinski, DJ, and LaBar, KS. "Extinction in multiple virtual reality contexts diminishes fear reinstatement in humans." Neurobiology of Learning and Memory 113 (September 2014): 157-164. Full Text

Kim, K, Rosenthal, MZ, Zielinski, DJ, and Brady, R. "Effects of virtual environment platforms on emotional responses." Computer Methods and Programs in Biomedicine 113.3 (March 1, 2014): 882-893. Full Text

Kim, K, Rosenthal, MZ, Zielinski, DJ, and Brady, R. "Effects of virtual environment platforms on emotional responses." Computer methods and programs in biomedicine 113.3 (March 2014): 882-893. Full Text

Pages

Zielinski, D, Macdonald, B, and Kopper, R. "Comparative study of input devices for a VR mine simulation." January 1, 2014. Full Text

Halpin, H, Zielinski, DJ, Brady, R, and Kelly, G. "Exploring semantic social networks using virtual reality." December 15, 2008. Full Text

Pages

Smoking and How it Changes the Brain. Programmer. Smoking in the DiVE (2011)

Abstract

This web-based interactive 3D virtual experience will help students learn how smoking cigarettes changes the brain. Developed using virtual reality software that runs the Duke Immersive Virtual Environment (DiVE) , the program is completely interactive for use online by the general public, including high school students in biology, health education, or even neuroscience.

Travel into the avatar’s brain to the “reward pathway”. There, you will interact with nicotine molecules to learn how smoking changes receptors for nicotine on the neurons that provide pleasurable feelings. You’ll take a ride along the reward pathway..woo-hoo! It’s the next best thing to “being there”.

Smoking and How it Changes the Brain. Programmer. Smoking in the DiVE (2011)

Abstract

This web-based interactive 3D virtual experience will help students learn how smoking cigarettes changes the brain. Developed using virtual reality software that runs the Duke Immersive Virtual Environment (DiVE) , the program is completely interactive for use online by the general public, including high school students in biology, health education, or even neuroscience.

Travel into the avatar’s brain to the “reward pathway”. There, you will interact with nicotine molecules to learn how smoking changes receptors for nicotine on the neurons that provide pleasurable feelings. You’ll take a ride along the reward pathway..woo-hoo! It’s the next best thing to “being there”.

Smoking and How it Changes the Brain. Programmer. Smoking in the DiVE (2011)

Abstract

This web-based interactive 3D virtual experience will help students learn how smoking cigarettes changes the brain. Developed using virtual reality software that runs the Duke Immersive Virtual Environment (DiVE) , the program is completely interactive for use online by the general public, including high school students in biology, health education, or even neuroscience.

Travel into the avatar’s brain to the “reward pathway”. There, you will interact with nicotine molecules to learn how smoking changes receptors for nicotine on the neurons that provide pleasurable feelings. You’ll take a ride along the reward pathway..woo-hoo! It’s the next best thing to “being there”.

Selected Grants

Design, Prototyping and Evaluation of Next Generation Public Safety User Interfaces awarded by National Institute of Standards and Technology (Research Engineer). 2018 to 2021

Virtual and Augmented Reality for Digital Humanities Institute (VARDHI) awarded by National Endowment for the Humanities (Speaker). 2017 to 2020

Field Deployable Optical Coherence Tomography for Triage of Ocular Trauma awarded by United States Army Medical Research and Materiel Command (Associate in Research). 2012 to 2016

Fall 2019

Unity 3D Prog./int. Design (VMS 326.01)
Perkins 072, Tu 04:55 PM-07:25 PM

Fall 2018

Unity 3D Prog./int. Design (VMS 326.01)
Smith Wrhs A228, Tu 04:55 PM-07:25 PM

Fall 2017

Unity 3D Prog./int. Design (VMS 326S.01)
Smith Wrhs A228, Tu 04:55 PM-07:25 PM

Fall 2016

Unity 3D Prog./int. Design (VMS 326S.01)
Smith Wrhs 228, Tu 04:55 PM-07:25 PM