Professor in the Department of Art, Art History and Visual Studies
Ph.D., La Sapienza University of Rome (Italy) 1993
Maurizio Forte, PhD, is William and Sue Gross Professor of Classical Studies Art, Art History, and Visual Studies at Duke University. He is also the founder of the DIG@Lab (for a digital knowledge of the past) at Duke. His main research topics are: digital archaeology, Etruscan and Pre-Roman archaeology, classical archaeology and neuro-archaeology. His primary archaeological research questions concern the development, transformation and decline of ancient cities.
Archaeological fieldwork and excavations: Vulci (Italy), Catalhoyuk (Turkey), Agringento - Valley of the Temples (Italy), Burgaz Project (Turkey).
Virtual Museums: The Trajan's Puzzle (Rome, IT); Regium Lepidi (Reggio Emilia, IT), Vulci 3000 (Italy)
He was professor of World Heritage at the University of California, Merced, (School of Social Sciences, Humanities and Arts) and Director of the Virtual Heritage Lab. He was Chief of Research at CNR (Italian National Research Council) of “Virtual Heritage: integrated digital technologies for knowledge and communication of cultural heritage through virtual reality systems”, Senior Scientist at CNR’s Institute for Technologies Applied to the Cultural Heritage (ITABC), and Professor of "Virtual Environments for Cultural Heritage" in the “Master of Science in Communication Technology-Enhanced Communication for Cultural Heritage”at the University of Lugano. He received his bachelor’s degree in Ancient History (archaeology), and a Diploma of specialization in Archaeology, from the University of Bologna, and his PhD in Archaeology from the University of Rome “La Sapienza”. He has coordinated archaeological fieldwork and research projects in Italy as well as Ethiopia, Egypt, Syria, Kazakhstan, Peru, China, Oman, India, Honduras, Turkey, USA and Mexico. Since 2010 he is director of the 3D-Digging project at Çatalhöyük and since 2014 he is the director of the Vulci 3000 Project.
He is editor and author of several books including “Virtual Archaeology” (1996), Virtual Reality in Archaeology (2000), “From Space to Place” (2006), “La Villa di Livia. Un percorso di ricerca di archeologia virtual” (2008), “Cyberarchaeology (2012), Regium lepidi 220: Archeologia e nuove tecnologie per la ricostruzione di Reggio Emilia in eta' Romana (2017); Digital Methods and Remote Sensing in Archaeology (co-editor S. Campana, 2017); and he has written more than 200 scientific papers. He got several international awards such as the Best paper award at VSMM 2002, 2010; E-content Award 2005, 2008; Tartessos Prize on Virtual Archaeology (2010).
He is also the field school director of the Vulci 3000 field school in Italy, a program he run through the Institute for Field Research. For details visit the program page. Scholarships are available.
Dig@Lab: Bay 10 Rm A258 Smith Warehouse
ExpertiseDigital archaeology, Roman archaeology, Etruscology, cybernetics, neuro-art, virtual heritage, serious games, virtual reality
Forte, M., et al. “3D Documentation at Çatalhöyük: New Perspectives for Digital Archaeology.” Proceedings of Digital Heritage 2013, Marseille, 2013, IEEE, IEEE, 2013.
Forte, M. “Cyberarchaelogy: a Post-Virtual Perspective.” Humanities and the Digital. A Visioning Statement, edited by D. T. Golberg and P. Svensson, MIT Press, 2013.
Forte, M. “Virtual Worlds.” Oxford Companion to Archaeology, edited by Neil Asher Silberman, Oxford University Press, 2013.
Forte, M. “Immersive 3D applications in archaeology.” Oxford Companion to Archaeology, edited by Neil Asher Silberman, Oxford University Press, 2013.
Forte, M. “Virtual Reality, Cyberarchaeology, Teleimmersive Archaeology.” Campana S., Remondino F., 3D Surveying and Modeling in Archaeology and Cultural Heritage. Theory and Best Practices, BAR ARCHAEOPRESS, 2013.
Forte, M., and S. Pescarin. “Behaviours, interactions and affordance in virtual archaeology.” Paradata and Transparency in Virtual Heritage, 2012, pp. 189–201.
Lercari, N., et al. “Unveiling California history through serious games: Fort Ross Virtual Warehouse.” Proceedings of First International Games and Learning Alliance, Paris, 2013, Springer, 2007.
Forte, M. “Virtual worlds, Virtual Heritage and Immersive Reality: the case of the Daming Palace at Xi’an (China).” Handbook on the Economics of Cultural Heritage, edited by Romilda Rizzo and Anna Mignosa, Edward Elgar Cheltenham, pp. 499–507.
Lercari, N., et al. “Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App.” Journal of Archaeological Method and Theory, vol. 25, no. 2, June 2018, pp. 368–92. Scopus, doi:10.1007/s10816-017-9340-4. Full Text
Lercari, N., et al. “Multimodal reconstruction of landscape in serious games for heritage: An insight on the creation of Fort Ross Virtual Warehouse serious game.” Proceedings of the Digitalheritage 2013 Federating the 19th Int’L Vsmm, 10th Eurographics Gch, and 2nd Unesco Memory of the World Conferences, Plus Special Sessions Fromcaa, Arqueologica 2.0 Et Al., vol. 2, Dec. 2013, pp. 231–38. Scopus, doi:10.1109/DigitalHeritage.2013.6744759. Full Text
Forte, M. “3D Archaeology at Çatalhöyük.” 3d Imaging in Mediterranean/European Archaeology, Dec. 2013.
Forte, M. “3D Archaeology at Catalhoyuk.” Journal of Eastern Mediterranean Archaeology and Heritage Studies, edited by Ann E. Killebrew and Sandra A. Scham, 2013.
Kurillo, G., and M. Forte. “Telearch - Integrated visual simulation environment for collaborative virtual archaeology.” Mediterranean Archaeology and Archaeometry, vol. 12, no. 1, Aug. 2012, pp. 11–20.
Lercari, N., et al. “Virtual reconstruction and immersive visualization of a Neolithic building.” In Proceedings of Digital Heritage 2013, Marseille, 2013, Ieee., IEEE, 2013.
Forte, M., et al. Burials at Neolithic Çatalhöyük. 2013.
Forte, M., et al. “The Fort Ross Virtual Warehouse Project: A serious game for research and education.” Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, Vsmm 2012: Virtual Systems in the Information Society, 2012, pp. 315–22. Scopus, doi:10.1109/VSMM.2012.6365940. Full Text
Forte, M., et al. “Teleimmersive archaeology: Simulation and cognitive impact.” Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 6436 LNCS, 2010, pp. 422–31. Scopus, doi:10.1007/978-3-642-16873-4_33. Full Text
Forte, M., and G. Kurillo. “Cyberarchaeology: Experimenting with teleimmersive archaeology.” 2010 16th International Conference on Virtual Systems and Multimedia, Vsmm 2010, 2010, pp. 155–62. Scopus, doi:10.1109/VSMM.2010.5665989. Full Text
Kurillo, G., et al. “Teleimmersive 3D collaborative environment for cyberarchaeology.” 2010 Ieee Computer Society Conference on Computer Vision and Pattern Recognition Workshops, Cvprw 2010, 2010, pp. 23–28. Scopus, doi:10.1109/CVPRW.2010.5543560. Full Text
Pietroni, E., et al. “Embodied virtual communities: A new opportunity for the research in the field of cultural heritage.” International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences Isprs Archives, vol. 38, no. 5W1, 2009.
Pietroni, E., and M. Forte. “A virtual collaborative environment for archaeology through multi-user domain in the web.” International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences Isprs Archives, vol. 36, no. 5/C53, 2007.
Forte, M., et al. “DVR-Pompei: A 3D Information System for the House of the Vettii in OpenGL Environment.” Proceedings Vast 2001 Virtual Reality, Archeology, and Cultural Heritage, 2001, pp. 307–14.
Fondazione Luigi Rovati: Vulci 3000 Project awarded by (Principal Investigator). 2018 to 2020
The Lost Forum awarded by (Principal Investigator). 2017
Vulci 3000 awarded by (Principal Investigator). 2016
MRI: Acquisition of a High-Resolution Stereoscopic Interactive Visualization System for Research and Education in Scienc awarded by National Science Foundation (Investigator). 2014 to 2016