William and Sue Gross Professor of Classical Studies
Ph.D., La Sapienza University of Rome (Italy) 1993
Maurizio Forte, PhD, is William and Sue Gross Professor of Classical Studies Art, Art History, and Visual Studies at Duke University. He is also the founder of the DIG@Lab (for a digital knowledge of the past) at Duke. His main research topics are: digital archaeology, Etruscan and Pre-Roman archaeology, classical archaeology and neuro-archaeology. His primary archaeological research questions concern the development, transformation and decline of ancient cities.
Archaeological fieldwork and excavations: Vulci (Italy), Catalhoyuk (Turkey), Agringento - Valley of the Temples (Italy), Burgaz Project (Turkey).
Virtual Museums: The Trajan's Puzzle (Rome, IT); Regium Lepidi (Reggio Emilia, IT), Vulci 3000 (Italy)
He was professor of World Heritage at the University of California, Merced, (School of Social Sciences, Humanities and Arts) and Director of the Virtual Heritage Lab. He was Chief of Research at CNR (Italian National Research Council) of “Virtual Heritage: integrated digital technologies for knowledge and communication of cultural heritage through virtual reality systems”, Senior Scientist at CNR’s Institute for Technologies Applied to the Cultural Heritage (ITABC), and Professor of "Virtual Environments for Cultural Heritage" in the “Master of Science in Communication Technology-Enhanced Communication for Cultural Heritage”at the University of Lugano. He received his bachelor’s degree in Ancient History (archaeology), and a Diploma of specialization in Archaeology, from the University of Bologna, and his PhD in Archaeology from the University of Rome “La Sapienza”. He has coordinated archaeological fieldwork and research projects in Italy as well as Ethiopia, Egypt, Syria, Kazakhstan, Peru, China, Oman, India, Honduras, Turkey, USA and Mexico. Since 2010 he is director of the 3D-Digging project at Çatalhöyük and since 2014 he is the director of the Vulci 3000 Project.
He is editor and author of several books including “Virtual Archaeology” (1996), Virtual Reality in Archaeology (2000), “From Space to Place” (2006), “La Villa di Livia. Un percorso di ricerca di archeologia virtual” (2008), “Cyberarchaeology (2012), Regium lepidi 220: Archeologia e nuove tecnologie per la ricostruzione di Reggio Emilia in eta' Romana (2017); Digital Methods and Remote Sensing in Archaeology (co-editor S. Campana, 2017); and he has written more than 200 scientific papers. He got several international awards such as the Best paper award at VSMM 2002, 2010; E-content Award 2005, 2008; Tartessos Prize on Virtual Archaeology (2010).
He is also the field school director of the Vulci 3000 field school in Italy, a program he run through the Institute for Field Research. For details visit the program page. Scholarships are available.
Dig@Lab: Bay 10 Rm A258 Smith Warehouse
ExpertiseDigital archaeology, Roman archaeology, Etruscology, cybernetics, neuro-art, virtual heritage, serious games, virtual reality
Forte, M, Dell Unto, N, Haddow, S, and Lercari, N. "3D Documentation at Çatalhöyük: New Perspectives for Digital Archaeology." Proceedings of Digital Heritage 2013, Marseille, 2013, IEEE. IEEE, October 2013.
Forte, M. "Virtual Worlds." Oxford Companion to Archaeology. Ed. NA Silberman. Oxford University Press, 2013.
Forte, M. "Immersive 3D applications in archaeology." Oxford Companion to Archaeology. Ed. NA Silberman. Oxford University Press, 2013.
Forte, M. "Virtual Reality, Cyberarchaeology, Teleimmersive Archaeology." Campana S., Remondino F., 3D surveying and modeling in archaeology and cultural heritage. Theory and best practices. BAR ARCHAEOPRESS, 2013.
Forte, M. "Cyberarchaelogy: a Post-Virtual Perspective." Humanities and the Digital. A Visioning Statement. Ed. DT Golberg and P Svensson. MIT Press, 2013.
Forte, M, and Pescarin, S. "Behaviours, interactions and affordance in virtual archaeology." Paradata and Transparency in Virtual Heritage. December 1, 2012. 189-201.
Lercari, N, Mortara, M, and Forte, M. "Unveiling California history through serious games: Fort Ross Virtual Warehouse." Proceedings of First International Games and Learning Alliance, Paris, 2013. Springer, 2007.
Forte, M. "Virtual worlds, Virtual Heritage and Immersive Reality: the case of the Daming Palace at Xi’an (China)." Handbook on the Economics of Cultural Heritage. Ed. R Rizzo and A Mignosa. Edward Elgar Cheltenham. 499-507.
Forte, M. "3D Archaeology at Çatalhöyük." 3D imaging in Mediterranean/European Archaeology (December 2013). (Academic Article)
Lercari, N, Forte, M, Onsurez, L, and Schultz, J. "Multimodal reconstruction of landscape in serious games for heritage: An insight on the creation of Fort Ross Virtual Warehouse serious game." Proceedings of the DigitalHeritage 2013 - Federating the 19th Int'l VSMM, 10th Eurographics GCH, and 2nd UNESCO Memory of the World Conferences, Plus Special Sessions fromCAA, Arqueologica 2.0 et al. 2 (December 1, 2013): 231-238. Full Text
Forte, M. "3D Archaeology at Catalhoyuk." Ed. AE Killebrew and SA Scham. Journal of Eastern Mediterranean Archaeology and Heritage Studies (2013).
Kurillo, G, and Forte, M. "Telearch - Integrated visual simulation environment for collaborative virtual archaeology." Mediterranean Archaeology and Archaeometry 12.1 (August 6, 2012): 11-20.
Lercari, N, Shiferaw, E, Forte, M, and Kopper, R. "Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App (Published online)." Journal of Archaeological Method and Theory. Full Text
Lercari, N, Forte, M, Zielinski, D, Kopper, RL, and R, . "Virtual reconstruction and immersive visualization of a Neolithic building." IEEE, October 2013.
Forte, M, Issavi, J, Unto, ND, and Lercari, N. "Burials at Neolithic Çatalhöyük." April 2013.
Forte, M, Lercari, N, Onsurez, L, Issavi, J, and Prather, E. "The Fort Ross Virtual Warehouse Project: A serious game for research and education." December 1, 2012. Full Text
Forte, M, Kurillo, G, and Matlock, T. "Teleimmersive archaeology: Simulation and cognitive impact." December 6, 2010. Full Text
Forte, M, and Kurillo, G. "Cyberarchaeology: Experimenting with teleimmersive archaeology." December 1, 2010. Full Text
Kurillo, G, Forte, M, and Bajcsy, R. "Teleimmersive 3D collaborative environment for cyberarchaeology." September 17, 2010. Full Text
Pietroni, E, Rufa, C, and Forte, M. "Embodied virtual communities: A new opportunity for the research in the field of cultural heritage." January 1, 2009.
Forte, M, Pietroni, E, Rufa, C, Bizzarro, A, Tilia, A, and Tilia, S. "DVR-Pompei: A 3D Information System for the House of the Vettii in OpenGL Environment." December 1, 2001.
Forte, M, Pietroni, E, Rufa, C, Bizzarro, A, Tilia, A, and Tilia, S. "DVR-Pompei project: Reconstructions of archaeological contexts in Desktop-OpenGL environments." January 1, 2001. Full Text
The Lost Forum awarded by Gladys Krieble Delmas Foundation (Principal Investigator). 2017
Vulci 3000 awarded by National Geographic Society (Principal Investigator). 2016
MRI: Acquisition of a High-Resolution Stereoscopic Interactive Visualization System for Research and Education in Scienc awarded by National Science Foundation (Investigator). 2014 to 2016